By ELIZABETH JENSEN (NY Times)
Published: July 15, 2008
Nearly 40 years ago "Sesame Street"
forged a new path in educational television for preschoolers. But in
recent years, as even very young children have migrated online, the
show's Web efforts have lagged far behind those of commercial
competitors like the Walt Disney Company and Viacom's Nickelodeon.
The show's nonprofit parent, Sesame Workshop, hopes to change that on Aug. 11, when the new Web site sesamestreet.org
goes live. Developed over two years at a cost of $14 million, the site
is making its debut the same day as Season 39 of "Sesame Street," seen
weekdays on PBS.
Kept under tight wraps until now, the site will be previewed for some
in its target parent audience at the BlogHer conference for female
bloggers in San Francisco this weekend.
While there are no
plans to discontinue the television show, Sesame Workshop officials
have high hopes for the broadband site. "We view this as really the
future of the workshop, as becoming the primary channel of distribution
down the line," Gary E. Knell, president and chief executive of Sesame
Workshop, said in a telephone interview.
A page from the new "Sesame Street" Web site, which will debut on Aug. 11.
Mr. Knell has set
ambitious goals for the new site, asking the staff to double the use of
the current site - about 1.5 million unique users each month - in just
a year or two, he said. The television show, by comparison, draws six
million to seven million weekly viewers, on average, he said. (Older "Sesame Street" episodes are shown on the cable channel PBS Kids
Sprout, a joint venture of PBS, Sesame Workshop, Comcast and Hit
Entertainment.)
A robust Web site is a necessity for children's
television companies, said Sandra L. Calvert, director of the
Children's Digital Media Center at Georgetown University. "Children expect it, and parents expect it," she said. "Parents
overwhelmingly think that computers are the gateway to children's
futures."
But the sites are expensive to develop. And unlike
Nickelodeon, Disney and Time Warner, which Mr. Knell said control about
80 percent of the worldwide children's television market, Sesame
Workshop has a limited number of other on-air opportunities to promote
its site, making the challenges all the greater.
"For Sesame as
an independent producer to try to compete for eyeballs, we've got to be
proficient technologically and innovative in content," he said.
Like
the "Sesame Street" television show, the site was based on research. In
this case it involved about 100 children of all socioeconomic levels at
three preschools in the New York area, said Glenda Revelle, vice
president for research for Sesame's digital content. The research found
that children did not want a linear televisionlike experience on the
Web site, she said, and that online as on television, they responded
strongly to having a Muppet guide them.
So unlike other Web
sites, which rely heavily on Flash animation, this one features a
live-action Muppet video that welcomes children with a new educational
theme every day.
Perhaps equally important is a feature that
children will not even notice: a proprietary, trademarked option, known
as PlaySafe, intended to reassure parents. When the downloadable
PlaySafe software is activated, it is technologically difficult for
children (but not adults) to navigate away from the site, so parents
can theoretically leave children alone in front of the computer without
worrying that they will accidentally stumble onto inappropriate
content, buy something or delete files.
Although many
early-childhood experts strongly recommend that parents and children
use educational Web sites together, the reality is often different.
None of the other major children's educational play sites has such a
feature, Workshop officials say. The system was developed in
conjunction with Cignex and Firefly Interactive.
Each day on the
new "Sesame Street" site, the Muppet video will welcome children with a
different theme, be it "the number 5" or "sharing." The Muppet will
point children to a big green button, which starts a daily playlist of
seven short alternating videos and games tied to the theme.
Using
a simple design scheme, the site's content, including 3,000 videos and
400 games, is reached via areas for games, videos and customizable
playlists. There's a section where the content is organized by specific
Muppet, and a "My Sesame" area for saving favorites. Some games use a
keyboard, for children who don't have the motor skills for a mouse, and
many use video, not animation. Segments for some new video-based Web
games were filmed at the same time as the television show, said Miles
Ludwig, vice president and executive producer of Sesame Workshop's
Digital Media Group, adding that a year from now the TV-Web crossover
will be even more extensive, "to deepen the learning."
As on the
current site a big yellow star replaces the arrow cursor, and links are
surrounded by sparkles, concepts that are easier for young minds to
grasp, Ms. Revelle said.
The site will be free, supported by
sponsorships at the bottom of the page aimed at parents, and by a
request for donations, to underscore the workshop's nonprofit status. "We won't do marketing to kids," Mr. Knell said.
By contrast,
commercial rivals like Nickelodeon's Noggin, and even PBS, have begun
paid Web sites, to complement their free sites. "We felt subscription
violates the mission of what we're trying to do here, which is to reach
as many kids as possible with our content," Mr. Knell said.